WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "500" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "34" "Range" "4096" "RangeModifier" "0.79" "Bullets" "1" "CycleTime" "0.15" // New accuracy model parameters "Spread" 0.00400 "InaccuracyCrouch" 0.00600 "InaccuracyStand" 0.00800 "InaccuracyJump" 0.28725 "InaccuracyLand" 0.05745 "InaccuracyLadder" 0.01915 "InaccuracyFire" 0.03495 "InaccuracyMove" 0.01724 "SpreadAlt" 0.00300 "InaccuracyCrouchAlt" 0.00600 "InaccuracyStandAlt" 0.00800 "InaccuracyJumpAlt" 0.29625 "InaccuracyLandAlt" 0.05925 "InaccuracyLadderAlt" 0.01975 "InaccuracyFireAlt" 0.02504 "InaccuracyMoveAlt" 0.01778 "RecoveryTimeCrouch" 0.23371 "RecoveryTimeStand" 0.28045 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_USP45" "viewmodel" "models/weapons/v_pist_usp.mdl" "playermodel" "models/weapons/w_pist_usp.mdl" "shieldviewmodel" "models/weapons/v_shield_usp_r.mdl" "SilencerModel" "models/weapons/w_pist_usp_silencer.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "15" "default_clip" "15" "primary_ammo" "BULLET_PLAYER_45ACP" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_USP.Single" "special1" "Weapon_USP.SilencedShot" "special2" "Weapon_USP.DetachSilencer" "special3" "Weapon_USP.AttachSilencer" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "A" } "weapon_s" { "font" "CSweapons" "character" "A" } "ammo" { "font" "CSTypeDeath" "character" "M" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } }