WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "SubMachinegun" "FullAuto" 1 "WeaponPrice" "1250" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "7" "CrosshairDeltaDistance" "3" "Team" "CT" "BuiltRightHanded" "0" "PlayerAnimationExtension" "tmp" "MuzzleFlashScale" "0.8" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "1" "Damage" "26" "Range" "4096" "RangeModifier" "0.84" "Bullets" "1" "CycleTime" "0.07" "AccuracyDivisor" "200" "AccuracyOffset" "0.55" "MaxInaccuracy" "1.4" "TimeToIdle" "2" "IdleInterval" "20" // New accuracy model parameters "Spread" 0.00100 "InaccuracyCrouch" 0.01500 "InaccuracyStand" 0.02000 "InaccuracyJump" 0.11180 "InaccuracyLand" 0.02236 "InaccuracyLadder" 0.02795 "InaccuracyFire" 0.01594 "InaccuracyMove" 0.00389 "RecoveryTimeCrouch" 0.15131 "RecoveryTimeStand" 0.21184 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_Tmp" "viewmodel" "models/weapons/v_smg_tmp.mdl" "playermodel" "models/weapons/w_smg_tmp.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "40" "default_clip" "40" "primary_ammo" "BULLET_PLAYER_9MM" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_TMP.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "D" } "weapon_s" { "font" "CSweapons" "character" "D" } "ammo" { "font" "CSTypeDeath" "character" "R" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -12" Maxs "27 10 -1" } World { Mins "-1 -5 -7" Maxs "22 6 6" }