WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "600" "WeaponArmorRatio" "1.25" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "40" "Range" "4096" "RangeModifier" "0.8" "Bullets" "1" "CycleTime" "0.15" // New accuracy model parameters "Spread" 0.00400 "InaccuracyCrouch" 0.00825 "InaccuracyStand" 0.01100 "InaccuracyJump" 0.28500 "InaccuracyLand" 0.05700 "InaccuracyLadder" 0.01900 "InaccuracyFire" 0.03318 "InaccuracyMove" 0.01710 "RecoveryTimeCrouch" 0.23026 "RecoveryTimeStand" 0.27631 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_P228" "viewmodel" "models/weapons/v_pist_p228.mdl" "shieldviewmodel" "models/weapons/v_shield_p228_r.mdl" "playermodel" "models/weapons/w_pist_p228.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "15" "default_clip" "15" "primary_ammo" "BULLET_PLAYER_357SIG" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_P228.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "Y" } "weapon_s" { "font" "CSweapons" "character" "Y" } "ammo" { "font" "CSTypeDeath" "character" "T" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -3 -14" Maxs "17 9 0" } World { Mins "-1 -3 -2" Maxs "10 3 5" } }