WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "SubMachinegun" "FullAuto" 1 "WeaponPrice" "1400" "WeaponArmorRatio" "0.95" "CrosshairMinDistance" "9" "CrosshairDeltaDistance" "3" "Team" "TERRORIST" "BuiltRightHanded" "0" "PlayerAnimationExtension" "mac10" "MuzzleFlashScale" "1.1" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "1" "Damage" "29" "Range" "4096" "RangeModifier" "0.82" "Bullets" "1" "CycleTime" "0.075" "AccuracyDivisor" "200" "AccuracyOffset" "0.6" "MaxInaccuracy" "1.65" "TimeToIdle" "2" "IdleInterval" "20" // New accuracy model parameters "Spread" 0.00100 "InaccuracyCrouch" 0.01425 "InaccuracyStand" 0.01900 "InaccuracyJump" 0.13704 "InaccuracyLand" 0.02741 "InaccuracyLadder" 0.03426 "InaccuracyFire" 0.00845 "InaccuracyMove" 0.00620 "RecoveryTimeCrouch" 0.25263 "RecoveryTimeStand" 0.35368 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_MAC10" "viewmodel" "models/weapons/v_smg_mac10.mdl" "playermodel" "models/weapons/w_smg_mac10.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "40" "default_clip" "40" "primary_ammo" "BULLET_PLAYER_45ACP" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_MAC10.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "L" } "weapon_s" { "font" "CSweapons" "character" "L" } "ammo" { "font" "CSTypeDeath" "character" "M" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-4 -5 -14" Maxs "20 10 0" } World { Mins "-2 -4 -7" Maxs "13 4 7" } }