WeaponData { "MaxPlayerSpeed" "220" "WeaponType" "Shotgun" "FullAuto" 1 "WeaponPrice" "1700" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "6" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "m3s90" "MuzzleFlashScale" "1.3" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "1" "Damage" "26" "Range" "3000" "RangeModifier" "0.70" "Bullets" "9" "CycleTime" "0.88" // New accuracy model parameters "Spread" 0.04000 "InaccuracyCrouch" 0.00750 "InaccuracyStand" 0.01000 "InaccuracyJump" 0.42000 "InaccuracyLand" 0.08400 "InaccuracyLadder" 0.07875 "InaccuracyFire" 0.04164 "InaccuracyMove" 0.04320 "RecoveryTimeCrouch" 0.29605 "RecoveryTimeStand" 0.41447 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_m3" "viewmodel" "models/weapons/v_shot_m3super90.mdl" "playermodel" "models/weapons/w_shot_m3super90.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "10" "default_clip" "10" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "secondary_ammo" "None" "weight" "20" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_M3.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "K" } "weapon_s" { "font" "CSweapons" "character" "K" } "ammo" { "font" "CSTypeDeath" "character" "J" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-13 -3 -13" Maxs "26 10 -3" } World { Mins "-9 -8 -5" Maxs "28 9 9" }