WeaponData { "MaxPlayerSpeed" "215" "WeaponType" "Rifle" "FullAuto" 1 "WeaponPrice" "2000" "WeaponArmorRatio" "1.55" "CrosshairMinDistance" "4" "CrosshairDeltaDistance" "3" "Team" "TERRORIST" "BuiltRightHanded" "1" "PlayerAnimationExtension" "galil" "MuzzleFlashScale" "1.6" "MuzzleFlashStyle" "CS_MUZZLEFLASH_X" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "2" "Damage" "30" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "0.09" "AccuracyDivisor" "200" "AccuracyOffset" "0.35" "MaxInaccuracy" "1.25" "TimeToIdle" "1.28" "IdleInterval" "20" // New accuracy model parameters "Spread" 0.00060 "InaccuracyCrouch" 0.00939 "InaccuracyStand" 0.01253 "InaccuracyJump" 0.45434 "InaccuracyLand" 0.09087 "InaccuracyLadder" 0.11358 "InaccuracyFire" 0.00984 "InaccuracyMove" 0.10561 "RecoveryTimeCrouch" 0.35197 "RecoveryTimeStand" 0.49275 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_Galil" "viewmodel" "models/weapons/v_rif_galil.mdl" "playermodel" "models/weapons/w_rif_galil.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "45" "default_clip" "45" "primary_ammo" "BULLET_PLAYER_556MM" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_Galil.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "V" } "weapon_s" { "font" "CSweapons" "character" "V" } "ammo" { "font" "CSTypeDeath" "character" "N" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -8 -15" Maxs "36 4 0" } World { Mins "-10 -9 -7" Maxs "31 10 8" } }