WeaponData { "MaxPlayerSpeed" "221" "WeaponType" "Rifle" "FullAuto" 1 "WeaponPrice" "2500" "WeaponArmorRatio" "1.55" "CrosshairMinDistance" "4" "CrosshairDeltaDistance" "4" "Team" "TERRORIST" "BuiltRightHanded" "0" "PlayerAnimationExtension" "ak" "MuzzleFlashScale" "1.6" "MuzzleFlashStyle" "CS_MUZZLEFLASH_X" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "2" "Damage" "36" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "0.1" "AccuracyDivisor" "200" "AccuracyOffset" "0.35" "MaxInaccuracy" "1.25" "TimeToIdle" "1.9" "IdleInterval" "20" // New accuracy model parameters "Spread" 0.00060 "InaccuracyCrouch" 0.00687 "InaccuracyStand" 0.00916 "InaccuracyJump" 0.43044 "InaccuracyLand" 0.08609 "InaccuracyLadder" 0.10761 "InaccuracyFire" 0.01158 "InaccuracyMove" 0.09222 "RecoveryTimeCrouch" 0.34868 "RecoveryTimeStand" 0.48815 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_AK47" "viewmodel" "models/weapons/v_rif_ak47.mdl" "playermodel" "models/weapons/w_rif_ak47.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "40" "default_clip" "40" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_AK47.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { //Weapon Select Images "weapon" { "font" "CSweaponsSmall" "character" "B" } "weapon_s" { "font" "CSweapons" "character" "B" } "ammo" { "font" "CSTypeDeath" "character" "V" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-9 -3 -13" Maxs "30 11 0" } World { Mins "-9 -9 -9" Maxs "30 9 7" }